Roles to Fill

As leaders in a rebellion, one that must succeed you need to fill certain roles and requirements to ensure a lasting victory.

Roles:

Siege Engineer: They build all the siege equipment for land and sea attacks.

Wall Commander: You need someone at each location you hold to focus on the maintaining of the defense.

Field Commanders: You need someone experienced to lead troops on each attack.

Quartermaster: In the field they manage rations and help maintain equipment, in a base they do that as well as help manage the holds resources.

Coin Master: They manage your overall finances, if you need to go to the Iron Bank they are the ones doing it.

 

Resources:

Food: You have to keep a steady flow of food to each hold and troops in the field.

Drink: It doesn't have to be water but your troops need something to keep them from being dehydrated.

Cloth: People in your lands need the cloth to maintain their professions and their homes.

Medicine: You need the herbs to keep your people healthy.

 

Ranks

Each role and resource will be ranked from 0-5.

0: For a role it means that role fails at a 50% rate, for resources it means that troops and vassals will start to suffer from the lack of that particular resource after 7 days.

1: For a role it means that role fails at a 25% rate, for resources it means that troops and vassals will start to suffer from the lack of that particular resource after 14 days.

2 For the role it means that role fails at a 5% rate, for resources it means that troops and vassals will start to suffer from the lack of that particular resource after 21 days.

3: For a role it means that role is stable, resources are also stable.

4: For a role it means that role is booming with an additional 25% success, for resources, you develop 7 days worth of surplus each month, that can be sold or traded.

5: For a role it means that role is in the hands of a master with an additional 50% success, for resources you develop 7 days worth of surplus every 2 weeks, that can be sold or traded.

 

If a role is not filled, a hero can assist if they are trained in skills relevant to that role. Heroes success is based on their rolls. 

If a resource is lacking a hero can aquire more, or build something to improve that resource if they know how.

 

Additional Roles:

Guards: They are not soldiers, they only serve to defend the city and keep the peace.

Merchant: They move resources for you.

Mercenaries: Extra soldiers, they are of equal or greater quality than soldiers depending on the Mercenaries.

Training Commander: Able to train new recruits at a faster rate. 

New Recruits: A level 1 recruit takes 90 days to be trained.

Roles to Fill

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